Peer-reviewed Publications

Full Papers

2019

Stephen Tsung-Han Sher, Norman Makoto Su. (2023). From Screens to Projector, Wall, and TVs: Conceptualizing Livestreaming as Design Material for Direct and Indirect Viewership Experiences. Proceedings of the ACM Conference of Computer Supported Cooperative Work (CSCW’23), November 2023. New York: ACM. [pdf]

Stephen Tsung-Han Sher, Norman Makoto Su. (2019). Speedrunning for Charity: How Donations Gather Around a Live Streamed Couch. Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW’19), November 2019, Austin, TX, USA. New York: ACM. [pdf] [blog article]

Eunjeong Cheon, Stephen Tsung-Han Sher, Selma Šabanović, Norman Makoto Su. (2019). I Beg to Differ: Soft Conflicts in Collaborative Design Using Design Fictions. Proceedings of the ACM Conference on Designing Interactive Systems (DIS’19), June 2019, San Diego, CA, USA. New York: ACM. [pdf]

Lucas Kempe-Cook, Stephen Tsung-Han Sher, Norman Makoto Su. (2019). Behind the Voices: The Practice and Challenge of Esport CastersProceedings of the ACM Conference on Human Factors in Computing Systems (CHI’19), May 2019, Glasgow, UK. New York: ACM. [pdf]

Extended Abstracts

Chun-Han Wang, Stephen Tsung-Han Sher, Kelly Janek, Isabela Salman, and Chia-Fang Chung. (2022). “TikTok Made Me Do It”: Teenagers’ Perception and Use of Food Content on TikTok. Proceedings of the ACM Conference on Interaction Design and Children (IDC ’22), June 2022, Braga, Portugal. New York: ACM. [pdf].

2022


symposiums Talks

2019

Stephen Tsung-Han Sher. (2019). Five Dollars to Charity and for Myself: How Games Done Quick Charity Events Embrace Warm-Glow Giving. InfoSocial Graduate Student Conference at Northwestern University (InfoSocial’19), April 2019, Evanston, Illinois, USA.

Stephen Tsung-Han Sher, Norman Makoto Su. (2019). A Discussion on the Affordances of Online and Onsite Ethnographic Observations. Indiana University Bloomington inGame Game Studies Symposium (inGame’19), February 2019, Bloomington, Indiana, USA.

2018

Stephen Tsung-Han Sher, Lucas Kempe-Cook, Ernesto Nathaniel Cordova. (2018). A Better Lens: Refining Esports Spectator ModesUniversity of California Irvine Esports Conference (ESC'18), October 2018, Irvine, California, USA.

Lucas Kempe-Cook, Stephen Tsung-Han Sher, Norman Makoto Su. (2018). Esports Casting and Commentary: Implications for Game Designers. InfoSocial Graduate Student Conference at Northwestern University (InfoSocial'18), March 2018, Evanston, Illinois, USA.

Lucas Kempe-Cook, Stephen Tsung-Han Sher, Norman Makoto Su. (2018). Esports Casting and Commentary: Implications for Game Designers. Chicago Ethnography Conference (CEC'18), March 2018, Chicago, Illinois, USA.


Media Talks

2021

2020

Eric, Javon, Reza, Stephen Tsung-Han Sher. (2021). Gamers! Unite! Assembling A Community. My Gaming Academia Ep.13 (Podcast). Web.

Stephen Tsung-Han Sher (Clenoic), Doctor No, Eric Koziel (Omnigamer), v_input_output. (2020). Beyond the Game: Speedrunning in Academia and Research. Awesome Games Done Quick 2020 Panels (AGDQ’20), January 2020, Orlando, Florida, USA.

2019

Stephen Tsung-Han Sher (Clenoic), TrevPerson, Kungfufruitcup. (2019). Speedrunning Commentary: Best Practices for Commentary in Twitch and GDQ Streams. Awesome Games Done Quick 2019 Panels (AGDQ’19), January 2019, Rockville, Maryland, USA.